Design Student @ Scuola Nash - Amateur Game Developer - Hobbyist Artist

You can call me Robin! I'm an aspiring Indie Developer currently finishing my Game Design studies in Nash, School of Game Development. While my field of expertise is Design, I also often dabble in C# Programming.I condemn the use of generative AI and will refuse to use it in projects.
Here are some of my works!
Mathemati Cards is an ongoing solo project. The game is a roguelike deckbuilder with a puzzle twist. Your objective each round is to use the mathematical operations at your disposal to create a specific number. Some mechanics allow you to permanently modify the keywords and values of the cards in your deck, enabling emergent strategies.Engine: Unity
Team Members: Solo
CtrlZCV is a 3-day prototype developed in Scuola Nash. It's a Sokoban puzzle game where the player has the ability to copy and paste game tiles as well as undo their actions, mimicking the CtrlZ CtrlC CtrlV actions of a computer. Just like on a real computer, undoing actions does not delete the item you have on your clipboard.Main contributions: Level design. Made the grid/tile system. Used a command pattern to implement the "undo" action.Engine: Unity
Team Members: 2
Role: Designer, Programmer
Gravity Delivery is a 2-week Game Jam game made for the 2025 Fail/Safe Game Jam. It's a first-person platformer where you can switch gravity and stick to walls on command.Main contributions: Made gravity-agnostic FPS movement controls, and implemented the gravity switch mechanic.Engine: Unity
Team Members: 2
Role: Designer, Programmer
Eye On The Storm is a 7-day Game Jam game made after the theme "Risk it for the biscuit". In it you play as a storm chaser risking their life (and car) for online clout.Main contributions: Player controls. Made the car physics using raycasts instead of physical wheels. Tornado physics.Engine: Godot
Team Members: 7
Role: Programmer
Paranoir is visual novel where you're helping your grandpa remember his first detective case. The game features several flashbacks, but some of them are made up! It's up to you to find out what really happened.Main contributions: Story structure and writing. I helped the programmers create a structure for an expandable and customizable "dialogue scene" system.Engine: Unreal Engine
Team Members: 6
Role: Designer, UI Artist
Last XXXXX in Jersey City is a solo, 2-day prototype developed in Scuola Nash. It's a non-linear, narrative-focused puzzle game where you have to guess missing words from chat logs. Each guessed word is a password that unlocks more chat logs, slowly piecing together the story.Engine: Unity
Team Members: Solo
Nosferat is a 2-day Game Jam game made after the theme "Bubble". In this game, you're playing minesweeper, but each tile is a bubble that can be popped or moved around.Main contributions: Made the dynamic tiles system using Unity2D Physics. Programmed the victory/game over animations.Engine: Unity
Team Members: 7
Role: Designer, Programmer
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